But once I learned the games systems a bit better (e.g., I wasn't using magic enough previously because I was little hazy on what the cost of using it actually was), I started tearing through it. It seemed tuned pretty hard at first, especially the final boss, which took me at least two dozen tries to beat. It's an interesting idea, though I think it could stand to be even more visible on-screen, since it's crucial to know where your spirit is at, but is hard to keep track of sometimes in the middle of the frenetic action.īut I think the most surprising thing to me was how much better I got at the game as I played it. Also like Sekiro, it ditches the concept of stamina completely in favor of a "spirit gauge," which depletes as you dodge, block, get hit, or use magic, and recovers or gains as you strike enemies or counter. It's a littler slower and less button-mashy than Nioh, with more emphasis placed on countering, not unlike Sekiro. The core combat, however, feels pretty good. For me this meant that dodging always felt a little desperate with me quickly mashing the button to make it go, and I'd often end up doing it more times that I wanted having it on a dedicated button and only needing a single press would go a long way toward helping me be more deliberate and precise with dodging. I'm also not a big fan of the counter and dodge being mapped to the same button-one press does a counter, a second does a dodge. There were times where I went to attack or drink a healing potion only to have nothing at all happen. There are definitely some kinks to iron out. ![]() So I downloaded it on PS5 and gave it a spin. But I'm a big Nioh fan, and the idea of a Nioh-adjacent Team Ninja game that also had producer Masaaki Yamagiwa of Bloodborne fame working on it certainly sparked my interest. Saw the game being played on UPF, hadn't really been aware of it before then. This is because my cursor disappeared more than half the time, forcing me to exit the menu and click back in just to check out the skill tree.I was tepid on it for a while, but after a little more play I'm feeling pretty good about it. As well, it was difficult navigating the Wizardry menu to give my character new spells. Even at its fastest setting, the camera feels sluggish when turning. Unfortunately, the team likely did not expect anyone to actually use a mouse and keyboard. This is a configuration that Koei Tecmo supports. Due to certain circumstances, I played with a mouse and a keyboard. There are also some oddities in the patch I played when it came to the menu. It would be a minor nuisance except for the fact that every frame is literally what separates my character from a successful deflect or a world of hurt. Wo Long occasionally stutters, making my frame rate terrible despite my gaming laptop’s fairly good specs. ![]() Conversely, players who prefer a challenge can let simply maintain the bare minimum of Morale before a boss fight. So players who want an easier time can grind to boost their Morale and make each strike count. Fortitude, on the other hand, is the minimum level of Morale you have. The closer your Morale is to boss’s, the more damage you deal and the less damage you take. As well, your Fortitude rises every time you raise a battle flag. The more enemies you defeat, the higher your Morale is. However, the Morale and Fortitude systems can make your life easier. Now, obviously, you do need some skill in order to fight the bosses. Surprisingly, Wo Long: Fallen Dynasty is really approachable. The story is not very impressive and ultimately forgettable, but the action and cutscenes are a delight to watch. ![]() You fight through levels with historical figures such as Zhao Yun or Guan Yu as your partners, all while wielding magical powers and Divine Beasts in a fantasy version of China. However, this time they’re after an elixir of immortality, rather than territory. The nameless player avatar (whom the player can customize) finds themself swept into a conflict between the various kingdoms. Wo Long: Fallen Dynasty, like most other Dynasty Warriors games, takes place during the Yellow Turban Rebellion during the Eastern Han Dynasty. Unfortunately, part of the challenge involves dealing with things beyond the player’s control when on PC, such as laggy framerates and shoddy controls depending on how you’re playing. While it is definitely more action-oriented than other Soulslike games, it is still quite the challenge. But Wo Long: Fallen Dynasty, despite its differing playstyle, does not let its predecessors overshadow it. When one thinks of the Three Kingdoms era of China and Koei Tecmo, their first thought might be the fast-paced hack-n-slash action of the Dynasty Warriors series.
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